Eternaltwin

Home

Eternaltwin Documentation

Welcome to the Eternaltwin documentation. This section describes various technical aspects relating to Eternaltwin.

General

Application development

How to plug a game or a third-party website into Eternaltwin.

Contributing

How to work on Eternaltwin itself.

Tools

Running a server

  • Server — the deployed environment.
  • Postgres — the main database.
  • SQLite — an alternative store, for local development.
  • ClickHouse — telemetry storage, alongside the application.

Subsystems

  • Forum
  • OAuth
  • Archive — how data from the Motion Twin websites is stored.
  • Scraping — how that data is read from those websites.

The association